Mycopunk Enemy Types: Full Bestiary and Part Stats

All 38 Mycopunk enemies: grunts, brutes, abominations and bosses with shell health, leg and arm counts, overclock chances and the part system explained.

Last Updated: 2026-10-25

Mycopunk Enemy Types: Full Bestiary

Mycopunk's 1.0 build contains 38 enemy entries: 15 grunts, 15 brutes, 10 abominations and 3 bosses, plus barrels, eggs and environmental hazards that share the same part system. Every enemy is built from parts — a shell, arms, legs and cores — and which part you shoot decides what drops.

Quick answer

All 38 Mycopunk enemies: grunts, brutes, abominations and bosses with shell health, leg and arm counts, overclock chances and the part system explained.

Fungal grunt swarm on New Atlas
Fungal grunt swarm on New Atlas

The part system

An enemy is not one health bar. It is a shell plus limbs: arms that hold weapons, legs that carry it, and cores embedded in the body. Breaking a limb removes the attack attached to it, and shooting a decayed part below 10% health makes it fall off entirely.

That is why the same enemy takes wildly different amounts of time depending on where you aim. A shielded brute with two arms loses both weapons before it dies; a grunt with no arms just dies.

Grunt roster

Enemy Tags Move speed Shell HP × Legs Arms
Grunt Exploder 14 — 4 —
Grunt Bomber Flyer, Exploder 12 — 2–3 —
Grunt Pulser — 6.75 — 3–4 1%
Grunt Sniper Gunner, Sniper 6.75 — 3 1
Longleg Grunt — 7.5 2 4 1
Missile Pod Grunt Gunner, Oxythane 6.75 — 3–4 1
Photon Hoarder — 6.75 — 3 1
Pixie Flyer, Support 14.5 — — 1
Scavenger Grunt — 28 — 3 —
Crawler Crawler 16 1.7 4 —
Fungus Stationary 0 — — 5
Bees — — — — —

Grunts are the volume enemies: fast, low health, and mostly dangerous because they arrive in waves. The two that matter are the Grunt Sniper, which has an actual weapon arm and will kill you from across a map, and the Crawler, whose 1.7× shell multiplier makes it the tankiest grunt in the game.

Brute roster

Enemy Tags Move speed Shell HP × Legs Arms
Brute Gunner 5.5 0.5 4–5 —
Barrel Exploder 14 0.5 4 —
Acid Pisser Flyer, Tall 12.5 0.75 — —
Brute Charger — 5.5 0.5 3–5 —
Brute Flier Flyer, Gunner 6 0.5 4 2–3
Brute Sniper Gunner, Sniper 5.5 0.5 2 2
Egg Gunner 9 0.7 4 —
Elemental Brute Gunner 5.5 0.5 4 1
Hedron Gunner, Tall 5 0.5 4 5
Lasercopter Flyer, Tall, Difficult 12.5 0.75 — —
Missilehead Gunner, Oxythane, Difficult 5.5 — 4 —
Shielded Brute Gunner, Shielder 5.5 0.5 4 1–2
D-19 Dart Gunner 9 0.5 4 1 (1P), 2 (2P), 2 (3P), 2 (4P)

Brutes are slower and built around one weapon each. The Shielded Brute carries a shield that has to be broken or bypassed, the Brute Sniper has 2.5× leg health so it cannot be staggered by shooting its legs, and the Hedron has five arms and a 10°/s turn speed, which makes it a stationary turret platform rather than a chaser.

Barrel is listed as a brute because it uses the same part rig, but it is a 12× leg-health prop that explodes. Egg and D-19 Dart are environmental spawn units.

Abomination roster

Enemy Tags Move speed Shell HP × Legs Arms
Abomination — 3.75 2.2 4–6 3 (1P), 3 (2P), 4–5 (3P), 5–6 (4P)
B0X3R Gunner, Tall 3.75 2 4 3 (1P), 3 (2P), 4 (3P), 5 (4P)
CR4T3R Gunner, Tall 3.75 2 4 3 (1P), 3 (2P), 4 (3P), 5 (4P)
Devastator Gunner, Oxythane, Difficult 3.75 2 3 —
Elemental Abomination Gunner 3.75 1.25 4–6 —
Laser Abomination Gunner 3.75 1.25 4 4 (1P), 5 (2P), 5–6 (3P), 5–6 (4P)
Shotgun Abomination Gunner 3.75 1.25 4–6 —
Slicer Gunner 3.75 1.25 5 —
Sniper Abomination Gunner, Sniper 3.75 1.25 4 3 (1P), 4 (2P), 5 (3P), 5–6 (4P)
TripodBoss — 4.5 1.25 6 —

Abominations are the mini-boss tier: 1.25–2.2× shell health, three to seven arms depending on player count, and a 35% hit-stun chance instead of the 50% brutes get. They spawn inside normal missions (Population Control, Ground Zero, Ouroboros) and are the enemies that make threat 6+ missions feel different.

Boss roster

Three entries carry the Boss type: Amalgamation, Cranius and Necky Wormy Boss. Their stat blocks, spawn maps and rewards are on the /guides/mycopunk-bosses page.

Overclock

Every enemy has an Overclock chance: grunts 0.1%, brutes 10%, Missilehead 50%. Overclocked enemies hit harder and take more damage, and they are the reason a wave you have cleared twice can suddenly kill you. OverclockedWave is also a fixed spawn group inside Ouroboros.

Stationary and flying units

Stationary enemies (Fungus, Necky Wormy Boss) never move and have 0 turn speed: they are turrets, and the counter is line of sight rather than movement. Flying enemies (Grunt Bomber, Pixie, Brute Flier, Lasercopter, Acid Pisser) ignore terrain and are the reason vertical movement on the employee kit matters.

FAQ

How many enemy types are in Mycopunk?

38 entries in the 1.0 game files, of which 15 are grunt-tier, 15 brute-tier, 10 abomination-tier and 3 are bosses. Some entries are props rather than enemies.

What is the shell in Mycopunk?

The shell is the main body health bar. It is multiplied per enemy (0.5× for most brutes, 2.2× for an Abomination), which is why two enemies with the same base health die at very different speeds.

Do enemies respawn during a mission?

Only through scripted waves. Missions with the Population Control or Purge objective spawn new waves on hotspots; most other missions have a fixed population.

If you are planning what to open next, the upgrade grids explained page covers node shapes and rarity, while the threat levels page shows what the harder tiers actually pay.

Sources

Enemy part, armour and shell values come from the Mycopunk 1.0 build, cross-checked against the official patch notes and the Steam store page. Spawn and mission wording follows the Steam guide index where player reports were the only source.

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