Mycopunk

All Mycopunk Guides

Mycopunk wiki: weapon stats, all 618 upgrade nodes, enemy and boss data, employees, missions and achievements.

Weapons & Mods

Mycopunk Weapons List: All 21 Guns, Grenades and Stats
Every Mycopunk 1.0 weapon with damage, element, magazine, reserve ammo and upgrade node counts, plus how each gun and grenade unlocks.
Mycopunk Heavy Weapons: The A16 Beam Ripper and Its Nodes
Mycopunk's heavy slot holds one weapon, the A16 Beam Ripper. Full 1.0 stat block, falloff numbers, heavy upgrade pool and unlock level.
Mycopunk Secret Weapons: All 4 Hidden Unlocks
The four Mycopunk weapons that skip the level track: Globbler, The Carver, Snowball Grenade and Diffraction Driver, with their exact unlock gates.
Mycopunk New Weapons in 1.0: Diffraction Driver and Snowball
Everything Mycopunk 1.0 added to the arsenal: the Diffraction Driver, the Snowball Grenade, seven new upgrade nodes and six turbocharges.
Mycopunk Weapon Mods: The Hex Grid Explained
How Mycopunk weapon mods work: the 5x5 hex grid, six rarity tiers, 618 nodes, rotation milestones, pattern infusion and crafting costs.
Mycopunk Cycler: Stats, Upgrade Nodes and Level Rewards
The Cycler's full 1.0 stat block, all 41 upgrade nodes by rarity, weapon level rewards and why the starting SMG stays in the loadout.
Au-Si Jackrabbit: Stats, Mods and Turbocharges
The Au-Si Jackrabbit's full 1.0 stats, fire application, bounce mechanic, 33 upgrade nodes and every turbocharge on the starting shotgun.
Mycopunk Carver Upgrades: All 32 Nodes and Blood Loop
Every Carver upgrade node in Mycopunk 1.0 — the blood package, Deflector, range trade-offs, status nodes, level rewards and grid notes.

Upgrade Nodes

Enemies & Bosses

Employees

Systems & Reference

Completion