Mycopunk
All Mycopunk Guides
Mycopunk wiki: weapon stats, all 618 upgrade nodes, enemy and boss data, employees, missions and achievements.
Weapons & Mods
Mycopunk Weapons List: All 21 Guns, Grenades and Stats
Every Mycopunk 1.0 weapon with damage, element, magazine, reserve ammo and upgrade node counts, plus how each gun and grenade unlocks.
Mycopunk Heavy Weapons: The A16 Beam Ripper and Its Nodes
Mycopunk's heavy slot holds one weapon, the A16 Beam Ripper. Full 1.0 stat block, falloff numbers, heavy upgrade pool and unlock level.
Mycopunk Secret Weapons: All 4 Hidden Unlocks
The four Mycopunk weapons that skip the level track: Globbler, The Carver, Snowball Grenade and Diffraction Driver, with their exact unlock gates.
Mycopunk New Weapons in 1.0: Diffraction Driver and Snowball
Everything Mycopunk 1.0 added to the arsenal: the Diffraction Driver, the Snowball Grenade, seven new upgrade nodes and six turbocharges.
Mycopunk Weapon Mods: The Hex Grid Explained
How Mycopunk weapon mods work: the 5x5 hex grid, six rarity tiers, 618 nodes, rotation milestones, pattern infusion and crafting costs.
Mycopunk Cycler: Stats, Upgrade Nodes and Level Rewards
The Cycler's full 1.0 stat block, all 41 upgrade nodes by rarity, weapon level rewards and why the starting SMG stays in the loadout.
Au-Si Jackrabbit: Stats, Mods and Turbocharges
The Au-Si Jackrabbit's full 1.0 stats, fire application, bounce mechanic, 33 upgrade nodes and every turbocharge on the starting shotgun.
Mycopunk Carver Upgrades: All 32 Nodes and Blood Loop
Every Carver upgrade node in Mycopunk 1.0 — the blood package, Deflector, range trade-offs, status nodes, level rewards and grid notes.
Upgrade Nodes
Mycopunk Upgrades List: All 618 Weapon Nodes by Gun
The full Mycopunk upgrade database: 618 weapon nodes by gun, rarity split, drop sources, grid sizes, rotation, infusion and stacking.
Mycopunk Red Upgrades: The Oddity Tier Explained
All nine red Oddity upgrade nodes in Mycopunk, their effects, the 800 scrip / 200 resource cost and every source that can drop them.
Mycopunk Secret Upgrades: Contraband and Ouroboros Nodes
The seven purple Contraband upgrades, the Ouroboros-only nodes that rewrite your grid, and how pattern inheritance and stacking actually work.
Mycopunk Upgrades With Holes: Hollow Node Patterns
Why some Mycopunk upgrade patterns leave an empty cell, what the hollow flag does, how infusion removes a hole and when a ring node is worth it.
Mycopunk Rotate Mods: Milestones and How Rotation Works
How mod rotation works in Mycopunk: A and D controls, the level 3/8/16/30 rarity gates, what changes, and how rotation differs from pattern infusion.
Enemies & Bosses
Mycopunk Enemy Types: Full Bestiary and Part Stats
All 38 Mycopunk enemies: grunts, brutes, abominations and bosses with shell health, leg and arm counts, overclock chances and the part system explained.
Mycopunk Bosses: All 3 Bosses, Spawns and Rewards
Every Mycopunk boss: Amalgamation, Cranius and the Necky Wormy Boss, plus all ten abomination variants with shell health, arms and spawn maps.
Mycopunk Secret Boss Location: Ground Zero on Gravity Farms
The Mycopunk secret boss is the Ground Zero restricted operation on Gravity Farms: threat 2+, Purge survival objective, Globbler unlock and rewards.
Mycopunk Weekly Boss: Amalgamation Rewards and Schedule
Amalgamation Hunt in Mycopunk: where the weekly boss spawns, its first and repeat reward tables, arm scaling by party size and limb regrow timers.
Mycopunk X11-B: Moonlet Region, Enemies and Unlocks
X11-B in Mycopunk: the level 25 moonlet of New Atlas, Moonscape threat 8+ missions, enemy data and the Snowball Grenade unlock.
Mycopunk Ouroboros: Roguelike Mode, Rooms and Loot Table
How Ouroboros works in Mycopunk: level 5 unlock, 28 rooms, boss every four rooms, Blitz variant, Constellation drop table and temporary upgrades.
Mycopunk Oxythane Breach: Location, Enemies and Rewards
Oxythane Breach in Mycopunk: level 6 story mission at Oxythane R&D Hub 42, its Exotic reward, Strange Components, Escalation variant and Oxythane enemies.
Employees
Mycopunk Employees: All Five Classes and Their Abilities
Every Mycopunk employee with mobility and utility abilities, skin counts, unlock conditions, and what each upgrade tree actually changes.
Mycopunk Employee Upgrades: All 5 Trees and Tier Gates
How employee upgrades work in Mycopunk: six tiers, 5/9/14/18 skill-point gates, per-class node counts, drop-only nodes and the Amalgamation exclusive.
Mycopunk Mycologist: Unlock, Abilities and Infection
How to unlock the Mycologist in Mycopunk through Expedition Alpha, her Sporelift and Fungal Skewer abilities, the infection passive and her 97-node tree.
Systems & Reference
Mycopunk How to Play: Core Loop, Controls and Loadout
How Mycopunk works: the mission loop, controls, loadout slots, hex upgrades, elements, threat levels and a first-hour checklist for new players.
Mycopunk Missions List: All 17 Missions and Unlock Levels
Every Mycopunk mission with unlock level, region, category and rewards, from The Fungal Moon and Regulated Rampage to Ouroboros and X11-B.
Mycopunk Threat Levels: Scale, Rewards and Modifiers
Mycopunk's threat scale explained: 0-7 on New Atlas, 8+ on X11-B, the six named tiers, GATS and XP reward tables and why intensity was removed.
Mycopunk Elements: All 7 Elemental Effects and Numbers
Every Mycopunk element with damage multipliers, saturation rules, status lifetimes and what Fire, Shock, Acid, Decay, Rot and Cryo actually do.
Mycopunk Decay Element: +20% Damage and Part Loss
How Mycopunk's decay element works: the 20% damage amplifier, the 10% part-detach rule, exact tuning values and how it compares to Rot.
Mycopunk Resources: All 6 Currencies and How to Farm Them
Every Mycopunk resource — GATS, Romphus, Gussula, Beezia, Yeuco and Saxonite — with acquisition methods, region drops and what each is spent on.
Mycopunk Hub: Stations, Crafting and Fulfillments
What the Mycopunk hub contains after the 1.0 rework: mission table, crafting bench, 129 Fulfillments, Lottery Larry, Starrunner, the wheel and the couch.
Completion
Mycopunk Achievements List: All 48 With Unlock Rates
All 48 Mycopunk Steam achievements in unlock-rate order, what each one requires, the eight-step threat ladder and the 1.0 additions.
Mycopunk Hidden Achievements: All 14 and How to Trigger Them
The hidden Mycopunk achievements with exact conditions: Roachard waving, killing a teammate, the Hornet slap, the fall deaths, Ground Zero and X11-B.
